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bingo-game/source-code at master 路 ritishgumber/bingo-game 路 GitHub
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Code Bingo android game source code Stack Exchange is a question and answer site for peer programmer code reviews.
Join them; it only takes a minute: I've recently wrote more info simple bingo game in Java to refresh myself in oop principals I have not touched in quite a while.
I feel like I have accomplished this, but I would like to learn as much as possible from this exercise.
Besides the oop principals, I tried to make the code very readable and reusable in case there money android ever a 7x7 or a 3x3 version of bingo, and I also tried to eliminate magic numbers.
Is there anything that I should do differently or improve on?
Returns true if a win is found.
More than one player may win.
More than one player may win.
Prefer public or private, as appropriate.
Move it up, outside the loop.
Is that what you want to do?
Some are out of date.
And if won is really, really bingo android game source code, why doesn't checkWin call it?
Also, it's swarming with nested conditionals and loops.
That is major code smell.
That method plays the entire game, it doesn't just start it.
In fact, bingo android game source code probably best to split that method up a bit, separate its concerns a bit.
If there is a way to make it better I am all ears, but it is necessary.
If you cut any odd number in half that will be the middle index counting from zero where you want the free space.
You mean two people could be playing the same game of bingo and one might need three times as many markers as another?
You should require the number of markers as either a constant, or as a parameter to the game.
Yes I didn't run the code, I reviewed it.
Ok, so the free space is put in the right place, that's good.
It's also completely cryptic!
Hence the need for a comment or separate method.
Dom need not really name playEntireGameAndDontFinishUntilItsOver as a simple rename from startGame to startGameLoop or similar would be enough.
You should use a more forceful language there, it is not a matter of taste.
It handles the table and also prints it.
I'd extract out the printing logic and other IO logic too to a separate class.
This would make unit-testing easier and help if you want to use a graphical or web UI instead of console.
After that you might notice other responsibilities too which could be moved to separate classes.
Writing to a generic PrintStream or a Writer could enable writing to a network socket etc.
See: Effective Java, 2nd edition, Item 52: Refer to objects by their interfaces The same is true for HashMap Map.
The startGame method override its value at the beginning and no other method reads it.
To be honest, the need of a label smells here but I think a few more refactoring steps would help.
For example, extracting out the inner loop to a separate method.
Using named constants instead of numbers link make the code more readable and less fragile.
Modern IDEs could show blocks.
Provide details and share your research!
Use MathJax to format equations.
To learn more, see our.
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It will introduce you to developing Android games using AndEngine free Android 2D open source game engine.
To understand this tutorial, you will need to have some basic knowledge about AndEngine and programming in Java.
If you don't have knowledge about AndEngine, you should check this.
The goal of this tutorial is to teach you how to make your own Android game.
The Game It's a classic game idea implemented in a modern way.
You control the ball using the accelerometer sensor and your goal is to collect all "diamonds", avoid enemy balls and to come safely to the end.
What You Need to Start?
To start developing your own Android games, you need SDK and game engine it will make your life way easier!
I used and game engine called AndEngine.
Are you wondering how to setup Eclipse SDK and AndEngine together?
Click on the link to see "" tutorial.
Let's Do Some Coding!
Let's see what is hiding in the code!
Please note that I didn't paste the full source code here.
I just pasted some snippets.
You can download the full project to see the complete source code.
First, we will take a short tour in the main class.
} GameLogicController is the base class in our game, BaseGameActivity is the base class in AndEngine and IAccelerometerListener is the interface used to get data from your mobile phone accelerometer sensor.
PlayerProfileManager and LevelController are just some game classes that you will know later.
Override public Engine onLoadEngine {.
LANDSCAPE, new RatioResolutionPolicy levelController.
First, we need to create Camera for declaring the screen resolution.
An important and very useful thing is that Camera resolution isn't connected with mobile phone resolution.
That will save you really a lot of work with graphics positions!
For example, we declared screen resolution 460x320.
You don't need to take care about mobile phone resolution, because you will always use Bingo android game source code resolution 460x320 and AndEngine will automatically recalculate AndEngine resolution to real mobile phone resolution.
The next step is to create new Engine.
You just need to declare screen orientation landscape or portraitscreen resolution and custom options.
We used only one custom option, for enabling sound.
First, we need to create a new display Scene and FixedStepPhysicWorld.
FixedStepPhysicWorld is a 2D simulation of real world physic model.
It's used for calculating gravity, collision detection.
Let's focus on PhysicWorld.
It takes three parameters.
The first one bingo android game source code frames per seconds how many times per second should screen be refreshedthe second is gravity vector and third is just if we want to allow PhysicWorld sleeping.
At the end, we need to set enableAccelerometerSensor and registerUpdateHandler.
Override public void onAccelerometerChanged AccelerometerData pAccelerometerData { this.
This method is called whenever accelerometer is changed.
} Sprite is just graphic on the scene.
Much more interesting is the method onAreaTouched.
It is callback and whenever someone will press on the button spritethis method will be called.
Don't forget to register touch area registerTouchArea and to add button addEntity to the scene!
We just finished with the main class, so we can move to the LevelController class.
DynamicBody, FIXTURE ; mPhysicsWorld.
} LevelController class is responsible for loading levels and controlling level events.
Arraylists enemyList, goodsList and endPointList are used for storing enemy balls, goods diamonds and end points finish line.
Method createPlayer creates a new player on position x,y with size 30x30, PhysicFactory.
CreateFixtureDef creates a new physical object.
Physical object should be registered to mPhysicsWorld for collision detection.
In this method, we remove diamond from goodsList and goodShape from scene.
Other methods in this class are very similar and I won't describe them in detail.
The next class is PlayerProfileManager.
In this class, you will find only basic Java code except method WriteSettings.
It's bingo android game source code to open, write and close file.
Actually, we save only one number - ID of last unlocked level.
For example, if level ID is 5, then levels 1, 2, 3, 4 and 5 are unlocked.
The last described class is Player.
Override protected void onManagedUpdate final float pSecondsElapsed { super.
} Player class is extended AnimatedSprite.
The difference between Sprite and AnimatedSprite is just one - animated sprite consists of more pictures animation while Sprite consist of one picture.
OnManagedUpdate is callback executed every "x" miliseconds.
OnBeforePositionChanged checks if player is in collision with enemy, diamond or end point.
If it's in collision, then the appropriate callback is executed.
Android Game Developing I hope you see that Android game developing isn't too hard.
With some practice, you can develop your Android dream game.
At the end of the tutorial, I would like to thank you see more your attention.
This is my first article and I would be really glad if you give me any feedback.
I have couple of years experiences with developing software for some slovenian companies, but i also worked in private university PUC Minas Gerais located in Belo Horizonte, Brazil.
I'm interested in many areas, like artificial intelligence, image processing, development of computer games, information systems.
For more informations please contact me by email.
If i press on "1" to start a level, the game crash and i get following logcat: 12-28 11:39:47.
UnsatisfiedLinkError: Couldn't load andenginephysicsbox2dextension from loader dalvik.
UnsatisfiedLinkError: Couldn't load andenginephysicsbox2dextension from loader dalvik.
路 Jose Gomes 11-Sep-14 7:51 11-Sep-14 7:51 09-11 19:48:01.
RuntimeException: Unable to instantiate activity ComponentInfo{theHardestGame.
ClassNotFoundException: Didn't find class "theHardestGame.
ClassNotFoundException: Didn't find class "theHardestGame.
路 Member 10702239 28-Mar-14 1:49 28-Mar-14 1:49 Thanks for all, you are great, really.
But I have a this error 03-28 07:53:38.
UnsatisfiedLinkError: Couldn't load andenginephysicsbox2dextension from loader dalvik.
Check the Eclipse log for stack bingo android game source code />Check the Eclipse log for stack bingo android game source code />Member 10380492 4-Nov-13 19:33 4-Nov-13 19:33 Unfortunatly the game was stopped what can i do pleas give me a suggetion 路 Member 10259859 8-Sep-13 1:37 8-Sep-13 1:37 Hai, I have tired simple projects like calculator and others.
I wanted to try a simple game.
Please resolve this issue for me.
路 memberash 24-Jul-13 9:27 24-Jul-13 9:27 Well Mr.
Sa拧o Ma膽ari膰, it seems good, indeed; but here bingo android game source code an obvious problem: I have Android v2.
I did as you directed so what should I do now?
Please tell me how can I make it to run on my Android 2.
路 i have a problem with the code sir, if i delete the libs and change the name of lib to libs my file name will have a "!
How can I set it?
路 Joehamir Balabadan 20-Jun-13 18:17 20-Jun-13 18:17 Unfortunately, The Hardest Game has stopped This is the logcat message.
RuntimeException: Unable to instantiate activity ComponentInfo{theHardestGame.
ClassNotFoundException: Didn't find class "theHardestGame.
ClassNotFoundException: Didn't find class "theHardestGame.
So i have remove libs folder from project directory and rename lib folder to libs bingo android game source code go to build path and set build path.
Thanks 路 How to set building path?

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It will introduce you to developing Android games using AndEngine free Casino real android money apps 2D open source game engine.
To understand this tutorial, you will need to have some basic knowledge about AndEngine and programming in Java.
If you don't have knowledge about AndEngine, you should check this.
The goal of this tutorial is to teach you how to make your own Android game.
The Game It's a classic game idea implemented in a modern way.
You control the ball using the accelerometer sensor and your goal is to collect all "diamonds", avoid enemy balls and to come safely to the end.
What You Need to Start?
To start developing your own Android games, you need SDK and game engine it will make your life way easier!
I used bingo android game source code game engine called AndEngine.
Are you wondering how to setup Eclipse SDK and AndEngine together?
Click on the link to see "" tutorial.
Let's Do Some Coding!
Let's see what is hiding in the code!
Please note that I didn't paste the full source code here.
I just pasted some snippets.
You can download the full project to see the complete source code.
First, bingo android game source code will take a short tour in the main class.
} GameLogicController is the base class in our game, BaseGameActivity is the base class in AndEngine and IAccelerometerListener is the interface used to get data from your mobile phone accelerometer sensor.
PlayerProfileManager and LevelController are just some game classes that you will know later.
Override public Engine onLoadEngine {.
LANDSCAPE, new RatioResolutionPolicy levelController.
First, we need to create Camera for declaring the screen resolution.
An important and very useful thing is that Camera resolution isn't connected with mobile phone resolution.
That bingo android game source code save you really a lot of work with graphics positions!
For example, we declared screen resolution 460x320.
You don't need to take care about mobile phone resolution, because you will always use AndEngine resolution 460x320 and AndEngine will automatically recalculate AndEngine resolution to real mobile phone resolution.
The next step is to create new Engine.
You just need to declare screen orientation bingo android game source code or portraitscreen resolution and custom options.
We used only one custom option, for enabling sound.
First, we need to create a new display Scene and FixedStepPhysicWorld.
FixedStepPhysicWorld is a 2D simulation of real world physic model.
It's used for calculating gravity, collision detection.
Let's focus on PhysicWorld.
It takes three parameters.
The first one is frames bingo android game source code seconds how many times per second should screen be refreshedthe second is gravity vector and third is just if we want to allow PhysicWorld sleeping.
At the end, we need to set enableAccelerometerSensor and registerUpdateHandler.
Override public please click for source onAccelerometerChanged AccelerometerData pAccelerometerData { this.
This method is called whenever accelerometer is changed.
} Sprite is just graphic on the scene.
Much more interesting is the method onAreaTouched.
It is callback and whenever someone bingo android game source code press on the button spritethis method will be called.
Don't forget to register touch area registerTouchArea and to add button addEntity to the scene!
We just finished with the main class, so we can move to the LevelController class.
DynamicBody, FIXTURE ; mPhysicsWorld.
} LevelController class is responsible for loading levels and controlling level events.
Arraylists enemyList, goodsList and endPointList are used for bingo android game source code enemy balls, goods diamonds and end points finish line.
Method createPlayer creates a new player on position x,y with size 30x30, PhysicFactory.
CreateFixtureDef creates a new physical object.
Physical object should be registered to mPhysicsWorld for collision detection.
In this method, we remove diamond from goodsList and goodShape from scene.
Other methods in this class are very similar and I won't describe them in detail.
The next class is PlayerProfileManager.
In this class, you will find only basic Java code except method WriteSettings.
It's necessary to open, write and close file.
Actually, we save only one number - ID of last unlocked level.
For example, if level ID is 5, then levels 1, 2, 3, 4 and 5 are unlocked.
The last described class is Player.
Override protected void onManagedUpdate final float pSecondsElapsed { super.
} Player class is extended AnimatedSprite.
The difference between Sprite and AnimatedSprite is just one - animated sprite consists of more pictures animation while Sprite consist of one picture.
OnManagedUpdate is callback executed every "x" miliseconds.
OnBeforePositionChanged checks if player is in collision with enemy, diamond or end point.
If it's in collision, then the appropriate callback is executed.
Android Game Developing I hope you see that Android game developing isn't too hard.
With some practice, you can develop your Android dream game.
At the end of the tutorial, I would like to thank you for your attention.
This is my first article and I would be really glad if you give me any feedback.
I have couple of years experiences with developing software for some slovenian companies, but i also worked in private university PUC Minas Gerais located in Belo Horizonte, Brazil.
I'm interested in many areas, like artificial intelligence, image processing, development of computer games, information systems.
For more informations please contact me by email.
If i press on "1" to start a level, the game crash and i get following logcat: 12-28 11:39:47.
UnsatisfiedLinkError: Couldn't load andenginephysicsbox2dextension from loader dalvik.
UnsatisfiedLinkError: Couldn't load andenginephysicsbox2dextension from loader dalvik.
路 Jose Gomes 11-Sep-14 7:51 11-Sep-14 7:51 09-11 19:48:01.
RuntimeException: Unable to instantiate activity ComponentInfo{theHardestGame.
ClassNotFoundException: Didn't find class "theHardestGame.
ClassNotFoundException: Didn't find class "theHardestGame.
路 Member 10702239 28-Mar-14 1:49 28-Mar-14 1:49 Thanks for all, you are great, really.
But I have bingo android game source code this error 03-28 07:53:38.
UnsatisfiedLinkError: Couldn't load andenginephysicsbox2dextension from loader dalvik.
Check the Eclipse log for stack trace.
Check the Eclipse log for stack trace.
Member 10380492 4-Nov-13 19:33 4-Nov-13 19:33 Unfortunatly the game was stopped what can i do pleas give me a suggetion 路 Member 10259859 8-Sep-13 1:37 8-Sep-13 1:37 Hai, I have tired simple projects like calculator and others.
I wanted to try a simple game.
Please resolve this issue for me.
路 memberash 24-Jul-13 9:27 24-Jul-13 9:27 Well Mr.
Sa拧o Ma膽ari膰, it seems good, indeed; but here is an obvious problem: I have Android v2.
I did as you directed so what should I do now?
Please tell me how can I make it to run on my Android 2.
路 i have a problem with the code sir, if i delete the libs and change the name of lib to libs my file name will have a "!
How can More info set it?
路 Joehamir Balabadan 20-Jun-13 18:17 20-Jun-13 18:17 Unfortunately, The Hardest Game has stopped This is the logcat message.
RuntimeException: Unable to instantiate activity ComponentInfo{theHardestGame.
ClassNotFoundException: Didn't find class "theHardestGame.
ClassNotFoundException: Didn't find class "theHardestGame.
So i have remove libs folder from project directory and rename lib folder to libs then go to build path and set build path.
Thanks 路 How to set building path?

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bingo-game/source-code at master 路 ritishgumber/bingo-game 路 GitHub
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10 best Bingo games for Android - Android Authority
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Everybody bingo android game source code a good, calm game of Bingo from time to time.
The good news is there are a ton of Bingo options on Android so you can play almost anywhere.
The bad news is that most Bingo games are freemium.
That means things like waiting for more turns is a frequent thing.
There are no truly great Bingo games out there.
Still, there are a few decent ones to pass the time.
Here are the best Bingo games for Android.
Bingo by Absolute Games is a simple, fun Bingo game.
The game features up to four Bingo cards per game, full offline play support, and you can even pause the game whenever you want to in case the number call outs are too fast.
You do get some power-ups and more are available as in-app purchases.
Yes, it is still a freemium Bingo game.
You bingo android game source code get free coins to play every four hours.
The reviews for this one are surprisingly positive.
The waiting part is a little annoying, especially if you don't win often enough and need that four hour recharge.
However, all things considered, it's a lot less aggressive than a lot of its competitors.
Bingo Bash is one of the most popular digital Bingo games out there.
The game features a variety of rooms.
Additionally, it has several variants of Bingo to keep things interesting.
Like bingo android game source code, it has daily bonuses, power ups, and similar things to give players an edge.
It's also the vehicle for its freemium pricing.
The game is enjoyable without paying android games free money money.
However, there are some bottlenecks that may make the experience less enjoyable over time.
Bingo Blast isn't as popular as other Bingo games.
However, it is just as good.
The game features a fairly basic Bingo experience.
It won't try to razzle dazzle you with a bunch of extra, pointless stuff.
It does let you control up to eight Bingo cards at once.
Those cards are unlockable as you progress.
It does feature power-ups and such as part of its freemium package.
It looks good as well.
It's obviously more fun if you spend money and that's not great.
However, it scratches that Bingo itch.
Bingo by IGG is a hybrid game.
It features bingo android game source code Bingo as well as slots.
This makes it a decent time killer and a two-birds-one-stone kind of game.
The game features boosts and power ups, bonus games, various rooms and themes, and more.
There really isn't much to this one.
That makes it one of the better Bingo games for people who don't need the extra pizzazz.
Despite its high rating, android poker bonus no deposit game still has many of the same freemium pitfalls as its competitors.
Bingo Crush is another simple Go here game.
It features 20 Bingo android game source code rooms, online PvP against real players, collectibles, and power ups.
There are also a few variants of Bingo in case the classic way gets a little old.
The freemium mechanics in this one are a little worse than normal.
The developers should probably balance that a little better.
However, it does bingo android game source code you enough tickets to play for a little while every day.
Frankly, that's all you need.
Bingo PartyLand 2 is another decent Bingo game.
It has a lot of features and many ways to play.
That includes a real-time online multiplayer mode, various tournaments and events, and single player play.
The game focuses on collectibles as you win so it gives the player a little extra motivation bingo android game source code form just picking numbers on a card.
Additionally, you get up to bingo android game source code Bingo cards per game and plenty of opportunities to get more coins to play.
It's a decidedly freemium game.
That means there are plenty of mechanics included to try to get you to spend some real money.
However, with a little patience, you can ignore most of it.
Bingo Showdown is a themed Bingo game.
It boasts an online PvP against other real players.
The game focuses a bit more on speed rather than just getting Bingo.
It also features cross-platform support between Facbook and mobile, offline support, power ups, and other stuff.
It leans a little heavily on its freemium strategy.
That means games are limited to only a few per day.
Otherwise, it's an above average time waster in this genre.
DoubleU Bingo is another Bingo game with extra stuff.
It has a basic Bingo game already.
However, the game also gives you a pet.
The pet is customizable.
It also plays a central role in the game's short campaign mode.
Some other game features include online multiplayer, daily tournaments, and auto-dab mode, and more.
Like most, it leans heavily on its freemium price tag with things like power -ups and limited play time.
Dynamic Games is a developer on Google Play.
They made a whole bunch of Bingo games.
Each one has its own theme.
The themes include Christmas, tropical beach, Halloween, Easter, Valentine's Day, and others.
Each game plays basically the same way with only a few minor variations between them.
You can really play any of them and get more or less the same experience.
They are also all freemium games.
Super Bingo HD is one of the newer Bingo games, comparatively speaking.
This one has most of the basic features, including online multiplayer, multiple rooms, multiple cards to play, and more.
It also has customization options.
Players pick customized daubers.
They also have an in-game profile that other players can see.
It's a little bit lighter than most freemium Bingo games.
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bingo-game/source-code at master 路 ritishgumber/bingo-game 路 GitHub
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object oriented - Basic bingo game in Java - Code Review Stack Exchange
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Code Review Stack Exchange is a question and answer site for peer programmer code reviews.
Join them; it only takes a minute: I've recently wrote a simple bingo game in Java to refresh myself in oop principals I have not touched in quite a while.
I feel like I have accomplished this, but I would like to learn as much as possible from this exercise.
Besides the oop principals, I tried to make the code very readable and reusable in case there was ever a 7x7 or a 3x3 version of bingo, and I also tried to eliminate magic numbers.
Is there anything that I should do differently or improve on?
Returns true if a win is found.
More than one player may win.
More than one player may win.
Prefer public or private, as appropriate.
Move it up, outside the loop.
Is that what you want to do?
Some are out of date.
And if won is really, really needed, why doesn't checkWin call it?
Also, bingo android game source code swarming with nested conditionals and loops.
That is major code smell.
That method plays the entire game, it doesn't just start it.
In fact, it's probably best to split that method up a bit, separate its concerns a bit.
If there is a way to make it better I am all ears, but it is necessary.
If you cut any odd number in half that will be the middle index counting from zero where you want the free space.
You mean two bingo android game source code could be playing the same game of bingo and one might need three times as many markers as another?
You should require the bingo android game source code of markers as either a constant, or as a parameter to the game.
Yes I didn't run the code, I reviewed it.
Ok, so the free space is put in the right place, that's good.
It's also completely cryptic!
Hence the need for a comment or separate method.
Dom need not really name playEntireGameAndDontFinishUntilItsOver as a simple rename from startGame to startGameLoop or similar would be enough.
You should use link more forceful language there, it is not a matter of taste.
It handles the table and also prints it.
I'd extract out the printing logic and other IO logic too to a separate class.
This would make unit-testing easier and help if you want to use a graphical or web UI instead of console.
After that you might notice other responsibilities too which could be moved to separate bingo android game source code />Writing to a generic PrintStream or a Writer could enable writing to a network socket etc.
See: Effective Java, 2nd edition, Item 52: Refer to objects by their interfaces The same is true for HashMap Map.
The startGame method override its value at the beginning and no other method reads it.
To be honest, the need of a label read more here but I think a few more refactoring steps would help.
For example, extracting out the inner loop to a separate method.
Using named constants instead of numbers would make the code more readable and less fragile.
Modern IDEs could show blocks.
Provide details and share your research!
Use MathJax to format equations.
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bingo android game source code

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Thank you for your code "Simple Game in android". I have made some changes to the code i.e icons, name of game etc. When I submit to the store the QA always rejects my app due to the following reasons: App crashes after ending an incoming call . Game should be paused and can be resumed normally after ending the call


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object oriented - Basic bingo game in Java - Code Review Stack Exchange
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Simple Android Ball Game - CodeProject
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Android ProjectsAndroid first arrived in 2008.
At first, it was almost a poor relation to the much more stylish iOS on the Apple iPhone.
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